Selasa, 21 Juni 2011

Ebook Trail of Cthulhu

Ebook Trail of Cthulhu

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Trail of Cthulhu

Trail of Cthulhu


Trail of Cthulhu


Ebook Trail of Cthulhu

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Trail of Cthulhu

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Product details

Hardcover: 248 pages

Publisher: Pelgrane Press; 1st edition (2008)

Language: English

ISBN-10: 1934859079

ISBN-13: 978-1934859070

Product Dimensions:

8.4 x 0.9 x 11.1 inches

Shipping Weight: 2.5 pounds (View shipping rates and policies)

Average Customer Review:

4.8 out of 5 stars

11 customer reviews

Amazon Best Sellers Rank:

#336,871 in Books (See Top 100 in Books)

As anyone who has rolled has probably experienced, who you play with and how they roll probably influences the feel of the game just as much as the system, if not more. You can see that in the other reviews here: one says Trail of Cthulhu is very easy to run for beginners, another says it requires so much work for the players that they should each have their own copy of the book, or at least have read it.All I can do is report how it plays at my table, and the answer there is "very smoothly". I now prefer this to Call of Cthulhu for several reasons: making up characters is faster, especially for new players; there's less stuff on the character sheet for players to keep track of; there's less mechanical stuff for the Keeper to keep track of; and the gradual erosion of ability pools over the course of a session means that pretty much every session ends in panic and desperation. That's a nice parallel with SAN loss, and it really makes the game feel more like a Lovecraft story in actual play.As far as how hard this is for players: I made up my own character sheets and wrote right on the page "These are for finding clues" next to the Investigative Skills heading, and "These are for spending to improve die rolls" next to the General Skills heading. No-one has had any problem picking that up. In fact, the system gets out of the way of gameplay more than just about any other that I have run.Beyond the system, the book is both a gorgeous physical object and chock-full of interesting ideas, about the Mythos and its entities and about how to run atmospheric games. Even if you end up not running this system, the book is still a gold mine of inspiration. But do give the system a chance--it plays easier than it reads, and you can run an awful lot of story on a couple of simple game mechanics.

As an old gamer I have to say I was hesitant to try this “other call of Cthulhu” take on table top.I only have good words to Chaosium and his original work since I began to play in the 90s I enjoyed every night of tension and doom. I went through Advance DnD , Vampire the Masquerade, Mage, 3.0 and others but I always return to the cyclopean ruins, hopeless runs and total madness. I learn to love Call of Cthulhu and forgive its annoyances, and I still do.But I have to admit, I like what’s Pelgrane Press did with the gunshoe system, it’s simple and clever. And now I love it too.Trial of Cthulhu is now my favorite take on Lovecraft horror and I praise the people involved in this project, I actually bought some of their modules and the writing is fantastic.The book itself has a layout that evokes the old newspapers and the pictures are well done. The take on the mythos are particularly exiting and hands down the best part of this book, I was a little confused with some of the rules and only got it right after a couple of sessions but after that it were smooth and as said before very clever. As game Trial of Cthulhu is awesome in its own right.My copy of the book came not pristine, it has a little crack bottom in the spine but in general I’m very please with my purchase.

This is both my favorite iteration of the Gumshoe System, as well as my favorite version of any Cthulhu RPG.The mechanics are light enough they never get in the way of the story (or the gaming). PCs have a high level of competence, never failing at something that supposed to be their area of expertise, yet can still be easily devoured or driven mad by various eldritch abominations. It's not diceless, but the dice come out only when something really dangerous is afoot. It really captures the feel of the source material quite well.The GM's section on the Great Old Ones and Elder Gods is hands-down the best Cthulhu brainstorming I've ever seen in print. Too many other gaming products have focused on the game stats of Cthulhu and his ilk; Trail of Cthulhu understands that what's interesting is the cosmic truths, the symbolism and metaphor, not how many bullets Nyarlethotep can soak up before he runs out of hit points. Fans of Cthulhu will be blown away by this game's GMing advice.For fans of Gumshoe, this is also a treat, regardless of what you think of Lovecraft. Trail of Cthulhu does a great job of porting Gumshoe to a less-CSI setting. It has a simplified skill list that's less crime-scene oriented than Esoterrorists, yet not as stripped down or oversimplified as Fear Itself. Optional "Pulp" and "Purist" rules allow you to customize the system to whatever style of game you prefer to run. Breaking Stability out into two stats (Stability and Sanity) allows for greater control (and variation) of player's decent into madness, and NPC Pillars of Sanity and Sources of Stability give you ways to pull them back from the brink. There's tons of useful stuff here for GMs to steal for their own campaigns.Don't miss the "Idiosyncratic Magic" rules hidden away on pgs 212-213. Though brief, they are the usable framework for a magic system that's playable yet retains a sense that it is creepy and supernatural... as magic should be.

I picked up Trail of Cthulhu because my normal game group decided to switch tracks from our usual Pathfinder campaigns to something Cthulhu-based. While the original Call of Cthulhu role playing system is decent, I like the rules and structure of Trail of Cthulhu, based on the Gumshoe detective system. This is a great "gateway" Role Playing Game, which doesn't devalue it for veteran RPG players. It just has a nice, easy-to-follow rule system that comes with a 1930's flair but is also easily adaptable to modern day playing. Our group plays modern style and uses the area we live in as a story backdrop, which makes it a lot of fun.The artwork and attention to detail are really well done, and help set the tone for the mind-bending horror genre that Cthulhu is.The book's publisher has a free online character builder linked through their web site, which isn't necessary but definitely helps to understand how character building works in this system.

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Trail of Cthulhu PDF

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